osu! cursor trail playground
⚠️ Forced browser v-sync will cause this to look incorrect!
I have done my best to correct for low refresh rates. If you set the trail update rate higher than your refresh rate, the trail points that should have spawned between each frame will be distributed between this frame's cursor position and the last. Your trail will appear to make straight lines when moving fast on low refresh rates.
| Status | Released |
| Platforms | HTML5 |
| Author | okadi |
| Made with | Godot |
| Content | No generative AI was used |